Already having a monter model i did sometime back for the game itself, the intention was to put bot the Hunter and the moster (Karnagor) into a nice composition showing both of them in a sort of relationship, moreover everything should have some hints that the scene was placed in London itself. The monster model was made in subdivision and most of his detail is by normal mapping (sculpting done in zbrush) I asked to an artist friend of mine Antonio Mossucca http://www.3d50antonio.com if he was interested in helping me with the composition , i briefly explained him what i wanted to achieve and he came out with this nice sketches which are pretty close in terms of composition to the final picture: The only element i was missing was the big bang tower model, so i decided to make a quite low poly version...not much detailed because it was supposed to be a background element, most of the detail would have been given by a texture. I missed also a sort of weapon and a terrain.For the weapon i wanted something used by snipers...with scope, not really something futuristic ...but i preferred something more adapted roughly to be used as a flametrower. So i collected some rifle references here and there and then i came out with this th First thing i did was putting the hunter in pose ... i honestly didn`t make any skeleton, i just used soft selection and free form deformations to do it, and it worked pretty well.Same for the monster in the background. The terrain was relatively easy to model...a grid plane cutted savagely to get some nice cracks...with some geometric rocks scattered here and there, no subdivision at all involved. So when all the desired elements were textured and put into scene it was time for lighting and rendering ! Let`s say i didn`t want to achieve anything photorealistic, but giving istead a paintely feeling. To achieve this , especially when dealing with 3d images the post process done in a 2d application is crucial. So in this cases (and about the things i like to do most) it`s often a waste of mine to spend a lot of time in realistic and complicated shaders...most of their properties will be washed out during the post process work, so better be plain with materials and lighting. The basic light setup consists of a main spot light (better if not much coloured) and a back omni light. Few omni lights for the glowing parts here and there. I didn`t involve any global illumination, just a plain scanline render because another pass of ambient occlusion will be involved later. Later on i made an ambient occlusion pass to be composited later , to obtain it in Brazil there`s a very simple way using the render pass control and the white plaster materials.Then it`s time for heavy post processing! Let`s open Photoshop …i usually starting fixing a mood … a color scheme. The base render did not have much of a dominant colour on purpouse, i prefer to have much more control in post about this, i love flexibility.In this case i wanted some warm tones, so i started painting the background clouds with brown/red tones…nothing much extreme in saturation. Put the ambient occlusion layer in MULTIPLY mode…opacity of the level around 20 per cent…i also put a hue saturation level connected to this layer in order to shift the hue of the figures to brow/reddish tones to match the lighting of the background. As you can see the rendered big ben has been put in a layer behind the main figures and colour shifted too. Painted some smoke in the foreground in a separated layer with a soft edged brush with low opacity. Time to add some fire here and there on another layer! I made an extensive use of some real footage fire pictures collected on a black background sometime back i bought a cd called Pyromania full of these pictures, they`re pretty easy to composite in hard light mode (since the black goes away) and remains only the flame. I also painted a yellow hilight in soft light mode over the leg of the moster , because i espect some light of the fire over it. Time to add some smoke on a new layer. I wanted the smoke to move in the direction of the composition , painting it is rather simply. a round hard edged brush firts…for midtones and shadows, then it`s a matter of blending the “blob” togheter with the smudge tool leaving the hard edges in the areas where the light source is supposed to hit. The burn tool at this point helps to enhance the brightest parts of the smoke. I introduced some painted sparks close to the fire…and some debris floating around in the air too, they give a “chaotic” feeling to the picture and helps it to look less static. The final picture…as you can see i made the tones even more warmer and saturated adding a general orange soft light layer. Some fog has been adde in the background to give to the scene a little more depth…added some blood painted blotches on the monster and brightened some areas of the hunter to make him pop up more from the rest. The lamp in the background is a paintover of a real london lamp.
Категория: Making of | Добавил: Reat (10.04.2009)
| Автор: Alessandro Baldasseroni
19Performer not Shoemaker Ferragamo Scenario(11.01.2014 01:25)
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The changeless body who watched its proprietress, Georgia Rosenbloom, win a unpleasant power struggle from stepson Steve Rosenbloo, struggled to a 5-5 start. and then won four of its last six games to win the Western Division. The Rams overcame unmerous injuries, including those to quarterbacks Encouragement Haden and Vince Ferragamo and had to overpower both Dallas and Tampa Bay on the parkway to advance tothe Super Bowl. http://www.ferragamooutlet-us.com - ferragamo outlet
The Rams entered the Wonderful Move as 10 point underdogs, but as the third quarter came to an end-surprise again- the Rams led the Steelers 19-17. Three minutes into the fourth quarter. the Steelers pulled off a hit of their own, a 73-yard touchdown pass from Terry Bradshaw to John Stallworth, giving Pittsburgh a 24-19 lead. http://www.daihatsucopen.com - ferragamo outlet
Ferragamo came backside and drove the Rams into Steeler territory. On a critical third down Ferragamo connected with Billy Waddy for 14 yards, giving the Rams a foremost down at the Pitsburgh 32 with straight under six minutes to play. But on the snuggery play, a Ferragamo pass was picked misled by middle-linebacker Jack Lambert. The Steelers marched 70 yards to a touchdown, clinching their fourth Super Trundle Championship.
All the same in vanquishment the Rams and Ferragamo shined. Ferragamo completed 15 of 21 passes for 212 yards. and came within 32 yards of foremost the Rams to the biggest Super Trundle put out since Joe Namath and the New York Jets defeated the Baltimore Colts.
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